Tag Archives: Brand extension

“Stranger Things” Branding

Netflix’s “Stranger Things” has become something of a cultural phenomenon. Set in the fictional town of Hawkins, Indiana in the mid-80s, it echoes the trends and styles of small town America. It’s also a marketing phenom with dozens of product placements and tie-ins.

You can order a Domino’s pizza on the Stranger Things Dominos app extension. Or maybe you would rather eat Eggos, or 3D Doritos out of a Stranger Things-themed bag. Get dressed to go out wearing Nike and Adidas shoes. Drive a Cadillac or Chevrolet. And eat at Burger King or Kentucky Fried Chicken.

Season 4 continues the marketing momentum. The marketing tie-ins for 100 brands of cars, drinks, food, and more equaled more than $15 million in advertising value. It’s not just the time on the screen that brands value. Billions of media impressions also deliver billions of dollars in media value for featured products.

Netflix claims that none of the brands and products are paid-for placements – they are part of the story and fit into the 1980s lifestyle. Some brands – such as Nike, Levi’s, and Coca-Cola – also re-released throwback products in conjunction with the show to maintain their authenticity.

And let’s not forget about the official Stranger Things official store (open for a limited time only)!

Group Activities and Discussion Questions:

  1. Poll students: What have they observed in their purchases? Are the sizes or prices the same?
  2. View video about product placement on Netflix: https://youtu.be/UIKs0SCTxA4
  3. Outside classroom activity: Watch an episode or two of Stranger Things and list all the product placements.
  4. Show website for Concave brand tracking: https://concavebt.com/
  5. There are several good videos here on brand tracking and product placement.
  6. What is the difference between product placement and advertising?
  7. Divide students into teams. Have each team develop a product placement strategy for a product of their choosing.
  8. Finally, check out the store: https://strangerthings-store.com/

Sources:  How Netflix’s ‘Stranger Things’ brand partnerships can turn its fortunes upside down. (27 April 2022). Fast Company.

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Meet Pixy – Snap’s Flying Camera

It’s spring! Birds are flying! So are drones! What?!

Well, if you look up and see a flying yellow saucer-type of thing hovering nearby, don’t worry. It’s not an invasion by aliens. It’s only a friendly flying camera-drone from camera company Snap named “Pixy.” No more of that “who has the longest arms?” awkward stretching to get everyone in the frame. Now, just launch the bright yellow flying puck from your hand to take lots of photos and videos.

Pixy is now available for purchase online from Snap for $230. Unlike the larger drones, Pixy is small and light, and works without a controller. Take it on a picnic and carry it in your pocket. Immortalize the day by selecting one of its four pre-programmed flight modes and launch away.

Pixy even sounds friendly with its quiet propellers. A full battery charge should give five to eight short flights (10-20 seconds). Extra batteries are $20 and a portable dual-battery-charger sells for $50.

And if you like to take a LOT of photos, Pixy shoots up to 100 videos or 1,000 photos stored on a 16GB drive. The photos may not be high quality, but it is a fun way to capture moments. Images are synced to Memories in Snapchat.

(It may be small, but it is still classified as a drone under FAA regulations and operators are required to obtain a Remote Pilot Certificate (.)

One caution ~ be careful in the wind! (And by trees, too.)

Group Activities and Discussion Questions:

  1. Show Pixy website: https://pixy.com/
  2. Also show a WSJ video on how it works: https://on.wsj.com/3LvdIGS
  3. Poll students: Who would be interested in buying a Pixy? How much would they spend?
  4. Competitor Air Neo: https://airselfiecamera.com/
  5. Discuss the various pricing models in class: demand-oriented, cost-oriented, profit-oriented, and competition-oriented.
  6. For Pixy, divide students into groups and have each group work on any/all of the six steps.
  7. When setting the price level, assign each team a different model to use (demand-oriented, cost- oriented, etc.).
  8. Debrief the exercise. Compare the various pricing models and discuss advantages/disadvantages of each.
  9. Optional: FAA Drone Pilot Certificate site: https://www.faa.gov/uas/commercial_operators/become_a_drone_pilot/

Sources:  Heath, A. (28 April 2022). Snapchat’s flying camera. The Verge.; Stern, J. (28 April 2022). Snap Pixy review: A mini-drone to take selfies for you. Wall Street Journal.; other news sources.

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Branding in the Metaverse

In an average day consumers see thousands of different brands and messages. And all of them want our attention and money! But sometimes it’s too much and we long to escape all the noise. Perhaps a video game will give us that break from brands? Well, actually, no it will not. In fact, the metaverse is rapidly becoming a new platform for building brands and engaging consumers.

Let’s start with the metaverse. The metaverse is any kind of digital immersive experience on the Internet that is persistent, 3D, and virtual and it is not happening in the physical real world – or is it?  The promise of the metaverse gives us opportunity to play, work, connect, and buy. However, there is not just a single, universal metaverse. Instead there are multiple of these playgrounds/worlds and each has its own access, rules, and membership. If this sounds similar to video game settings, it is.

PC games have already created metaverse playboxes where players socialize with others such as Minecraft from Microsoft. Other entries include Roblox which allows players to create and play across numerous worlds. Another is Dencentraland – a 3D virtual world owned by users who create virtual structures and then charge others to visit. For example, Decentraland held an immersive Metaverse Festival for a music event featuring performances by Deadmau5 and others. Snoop Dogg holds private metaverse parties and offers exclusive NFTs.

Many brands are creating immersive branded experiences as well. For example, Nike has filed for patents for virtual goods and the opportunity to build virtual retail environments to sell those goods. Social media also plays a roll with virtual showrooms, fashion shows and dressing rooms. Other companies buy or rent digital space from the platforms. They can rent out digital land that they own to other brands, plus sell NFTs to consumers to build a new revenue stream. Metaverse Group, bought about 313,000 square feet in Decentraland’s fashion district (at a cost of $2.5 million) for a fashion week in March. Decentraland even has its own cryptocurrency for making transactions.

What should brands do to engage in the metaverse? It’s the same marketing principles as real life: Choose target markets, examine competitors, develop new products/services, and above all – be ready to pivot quickly.

After all, the virtual world is an extension of the real world, isn’t it?

Where will you go to play in the metaverse?

Group Activities and Discussion Questions:

  1. Poll students: Define what the metaverse is for them.
  2. Poll students: List ideas for placing brands in the metaverse.
  3. Consider showing a video about the metaverse: https://youtu.be/99BnZ8js1_k
  4. Have students explore sites such as The Sandbox: https://www.sandbox.game/en/shop/?collections=26 , and Decentraland: https://decentraland.org/
  5. What are the strengths of the metaverse? Weaknesses? Opportunities?
  6. Divide students into teams. Have each team select a brand and then develop a marketing plan for expanding into the metaverse.

Source:  Alcantara, A. (3 March 2022). Marketers explore metaverse. Wall Street Journal; Balis. J. (3 January 2022). How brands can enter the metaverse. Harvard Business Review; Gunn., E. (2 February 2022). Building a brand in the metaverse. Fast Company; other news sources.

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